Prince of Persia: The Sands of Time FAQ | GamesRadar+
Prince of Persia: The Sands of Time PC walkthrough and guide at GameSpy - Check "I'll Try to Find a Way In" "I'll Meet You at the Baths". If you steal any part of this Guide, FAQ, you will be punished to the full extent of the law. When you start this game you will see the Prince on a balcony. Break it open with your sword and go back out to the "Baths" to meet back up with . This GameSpot game guide for Prince of Persia: The Sands of Time includes: General Above the Baths (33%) "I'll meet you at the baths.
Push it through the opening and it will fall and hit below with a loud splash. Remember the last part of the bath? Yup, you need to head back to the last big room you were in.
This means traversing the two spiked swinging logs and also Mario-ing yourself up a wall. You did this exact same feat to get to the room you're currently in, so merely do the same thing. Once you're in the previous big room, head for the water and you'll find your block lying there.
Get behind it and push it along until you see the channel split in two. Push to the left to shove the block over the waterfall. Hop down after it. There's a ladder against the far wall. Move the block underneath the ladder then climb on up. Snag the Retrieve before peeping through the opening. Oh look, it's the original room you entered upon your arrival to this section of the palace. Only this time, you're at a much higher position.
From the window you're standing in, look to the right and you'll see a wooden platform. You need to jump diagonally to it. Get near it and you'll automatically grab the edge. Go through the doorway. From the balcony, you should be able to see a series of long bars extending across the ceiling.
You're gonna be swinging on these. To get to the first, run straight up the wall to the right of the doorway and jump backwards. Now it's just a matter of swinging from bar to bar. At the last bar, jump to the wall and you'll land on the thinnest of ledges. Move to the left and then head into the next room you'll need to smash the barrels in the doorway.
Ah, here's an old favorite. Step on the tile to open a doorway at the end of the room, then traverse the booby traps before the door closes. This one's rather easy as you must only contend with two spinning blades and the door stays open for a bit. Stay to the left and run past the blades when they point forward. The next room features a bevy of baddies.
You've got skill, take them all down. Scope out the Save Point that appears. Above the Baths - Save 16 It's just about time to get your new, more powerful weapon. Head over to the closet against the wall. Grab it and drag it towards the edge of the balcony.
Climb up and you can now easily reach the bar above. Swing from the bar to the column. Now hop around the columns to reach the other balcony where there's a familiar glow. Snag the Retrieve and make your way to an opening at the end of the balcony railing. You can make a wall run to the next platform, where there's a pedestal. Move to the pedestal and grab the sword. Watch the cut-scene where it appears that you figure out this is a pretty dope sword.
Wall run back to the balcony you just came from. See that boarded up area? Take care of it with a few swipes from your new sword.
As you start down the stairs, look to the right.
There's some cracks in the nearby wall. Give it a few whacks and the wall crumbles! Ooh-la-la this new sword is great!
Head down the hall and into your hallucinogenic world with the lovely blue aura and the water that increases your health meter. Continue down the stairs and destroy the boards blocking your exit. Remember that wall with the glow coming from behind it?
Destroy it with your new, manly sword. Run down the winding stairs. Look, it's another puzzle room, who knew? To the right you'll find a pedestal.
Prince of Persia: The Sands of Time Walkthrough
Grab and move it to reveal a hole only a mouse or your new girlfriend could make it through. The pedestal is good for more than getting rid of girls, move it into the outline against the wall. Climb up and run straight up the wall and jump at your peak to vault and grab the high bar. Vault to the next bar and then to the platform beyond.
Ahead you'll see a Retrieve, but the gap is too great for you to reach it right now, so instead, leap to the platform to the left.
Edge along the narrow ledge to the right. See the ledges across the gap? Yeah, you can't make that leap from here. Instead, drop down to the lowest ledge and more as far right as possible. It's time for another pinball jumping move. Leap from wall to wall until you reach the top ledge.
Move along until your back is facing the platform with the Retrieve. Climb to the higher ledge and jump off. Snag the Retrieve, you've earned it. At this point, your gal pal let's you know she's unlocked the gate. Now you just need to get down there in one piece.
It's easy if you know how. Move to the edge of the platform that faces your sweet, sweet love. Drop down onto the ledge and then drop again to grab a lower ledge. Now shimmy right to the next side of the plateau and leap from there to safer ground. Move along the ledge and climb up to reach the girl. In the next room, move the lever clockwise until the door opens. To activate this unlock, spin the lever a second time clockwise so that both doors are closed. The wall right in behind the lever does not have any cracks and would not seem to be breakable, but in fact if you swing at it with your new sword, the wall will cave in leading to a save point and your unlockable prize!
You will have to reset the game in order to return to your Sands of Time quest, so make sure to save before you start playing Jordan Mechner's original masterpiece. As you move on from the lever room, whip out your sword, because there are a few Scarabs in the next hallway.
Take care of them and head to the end of the hall. Grab the pedestal and move it aside. Should you be worried your girlfriend gets so excited every time she sees crack?
You have bigger things to worry about, namely the enormous gorge ahead. But if you wait a moment, your girl appears at the other end and steps on a tile which produces three platforms. Wall run to the first. To reach the other two you must wall run and then jump when you are line up with them.
There's no time limit so take a moment to get an idea of when you want to jump. Once across, follow your lady up the ladder. Once up the ladder, it's a frenzied melee battle as scores of enemies come at you.
There's no water up here, just your catty reflexes to spare you from death. Your best bet is using your freeze power on the Blue Guard, since they are the tough ones. Concentrate on eliminating them first. Though your girl can handle herself, always come to her aid if a Blue Guard is on her. Stay jump, keep moving, and you'll do fine. Once the enemies are destroyed, go to the Save Point. This vision isn't filled with puzzles, but it sure gives you an idea of what's to come.
Daybreak - Save 17 Once you've saved, head to the end of the room and you'll see a bricked up doorway. Bash it with your big bad sword. Head down the hallway, filling up on agua along the way. There's a closed door, but where is the switch? Why yes, yes it is. The next room is one bastard of a battle. The room is crowded with furniture, making movement difficult and your enemies are mostly Blue Guard. Your lovely assistant Farah will be caught in the mix too, so you need to keep an eye out for her in case she gets into trouble, but you just won't always be able to protect her.
Remember, she's fine as long as she ain't dead. The fight is easier if you move downstairs, but that also leaves your gal much more vulnerable. Because the Blue Guard will knock you down if you jump over them, try to focus on roll dodging and even dodging backwards.
Blocking, blocking, and blocking will see you through. When all your enemies are dead, head to the Save Point by Farah for another vision. There's a water fountain against one wall so drink up for a healing.
When you're ready to leave the room, climb onto the rubble. Look for the bar hanging from the wall. Wall run to grab hold and then swing to the next bar. Engage in battle with the enemies in this room. Use the vault attack as instructed.
Find the fountain on the other side of the room if you need refreshment. Climb the column and leap to the column on the lower right side of the screen. Now, leap to the column on the upper right side of the screen.
Ascend this column to its peak and leap left to the walkway. Move through the curtains to save the game. In this case, run along the left wall to reach the far side.
You can drop down into the water and replenish your health. To cross the area, though, run along the left wall. Go around the corner to the right.
Upon reaching the next gap, perform the run along wall maneuver on the right side. Turn left and face the wall. Run up the wall. Hit the jump button again when you hit this wall to rebound to the top of the left wall. Enter the next passageway to spot the dagger of time. Turn right and run along the wall to the next platform.
Table of Contents
Do the same move along the right wall but jump to the ledge on the left. Turn left and hop up to the top of the ledge. Turn to the left again and face the center of the room. Perform another wall run to the platform ahead.
Wall run again to the next platform and spot the passage to your right. As the objective states, avoid the spiky poles. Drop down the edge and fall to the floor below.
Maneuver safely through the poles. Drop down the next ledge and get some water if necessary. Cross this ledge to the right. Avoid more spiky poles. Perform a wall run along the left wall and leap over to the ledge on the right.
Follow the ledge to the next pathway. When you reach the opening, drop off the ledge and notice additional ledges below you. Drop down and navigate the ledges.
Some will break apart. Navigate to the left as far as you can go. Jump to the pole. Slide down to the ground. Use the nearby fountains if necessary.
Climb the statue on the right side of the chamber. Get to the top and you grab the dagger of time--and all heck breaks loose. Turn around and jump to the passageway. When the floor breaks, run along the left wall and jump to the floor on the right. Do the same move again but this time using the right wall to leap to the left path.
Avoid the spiky poles. Use a niche in the path to avoid the second set. Drop down the far ledge and avoid more poles. Ascend and continue forward until a cut scene interrupts the action. You can vault attack them with ease. After knocking a creature down, use the dagger to retrieve sand and kill the creature for good.Prince of Persia: The Sands of Time - Walkthrough Part 22 - I'll Meet You at the Baths
When you have defeated all enemies, enter the sand vortex to save your game. Move up the left staircase, chasing the unknown female. When the roof caves in, turn right and check out the next room. Check under the staircase for a sand cloud. Run along the wall to the staircase below. Find the sand cloud underneath the stairs and grab it with the dagger.
Go underneath the highest staircase and leap up to the bar. Swing from bar to bar. Swing from the last bar to the ledge along the wall. Pull yourself up onto the ledge. Run along the left wall to the far ledge. On this second ledge, run along the wall then leap to the bar on the right. Swing to the balcony. Enter the passage and head to the left. Ascend the debris to a second sand cloud.
Snag it with your dagger. Drop down off of the debris and return down the hall. Another roof collapse blocks your path to Farah. Turn to the left and spot some bars. Upon reaching the third bar, shimmy to the left edge and swing to the smaller bar. After landing, drink from the fountain for refreshment.
Go right into the passageway. Run along the right wall to the bar. Swing from bar to bar and finally to the balcony. Turn left and wall along the right wall to the bar. Drop down to the bars below. Enemies await you on the ground floor.
Use your vault attacks to defeat them. Stab them with your dagger to retrieve sand. Go to the far corner of the room underneath the light.
Run up the opposite wall; jump off of the wall and onto the bar holding the light. Now you must reach the higher bar. Swing and jump toward the wall. When you hit the wall, hit jump to rebound and grab the upper bar. Turn around and swing to the upper ledge. Hop up into the hole and enter the sand vortex to save your game. You can use them to replenish your health. Take a drink from the fountain and continue to the doorway ahead.
Smash the boxes with your sword. Retrieve the sand cloud from the passage. Turn around and walk to the dead-end.
Prince of Persia: The Sands of Time Walkthrough - GameSpot
Run up the wall and leap to the bar above. Jump to the ledge. Maneuver into the hole on the right side of the screen. This hole leads to a magic fountain, which permanently increases your life bar. Drop down the rocks. Leap over the gap and retrieve the sand cloud. When you regain control, combat the scarabs--pretty easy prey for your sword attacks. Head left and then right into the next room. Jump to the next ledge and go to the right out to the exterior balcony. Run along the left wall to the far side.
Turn into the left passage. Grab and climb the pole. Leap to the broken pole to the right. While on this pole, leap toward another broken pole and yet another broken pole. Drop to the ledge.
Turn left and run along the wall. Slide to the floor and defeat the scarabs. Retrieve the sand cloud to the left. Run along the right wall and leap to the pole time your jump when you reach the shadow. Leap to the broken pole and then jump to the ledge. Climb up the debris on the right. Run up the rocks to grab the top. Jump to the bar. Swing from bar to bar to the far ledge. Turn around and hop toward the ledge featuring the sand cloud, which you should promptly retrieve.
Leap to the next two broken poles. Use the ledges along the wall to reach the next platform. Go to the opposite side of this platform and jump to the bar. Swing from bar to bar to the next platform. Head left and hang off the edge of the railing. Leap to the pole and slide down to the ground.
Note the fountain to the right if you need health. Beat down the sand creatures. Use your vault attacks to quickly pummel them. Gather the sand to create and replenish tanks. Find the sand vortex on this floor and save your game. Go to the corners of the room and move the bookcases that were revealed earlier. One blocks a secret passage. While moving the cases, be sure to snag the sand cloud. Move through the passage and perform a run along the wall jump to the next ledge.
Retrieve the sand cloud. Step on the switch to open the door. Walk toward the bridge, which crumbles. Run along the right wall and leap to the next bridge section. Find the crate on the left and pull it onto the floor switch to keep the door open.
Pull the switch on the right wall. Quickly jump to the center structure. Listen to the explanation of the puzzle. You must solve this puzzle to continue onward. Make note of how each crank affects the platform. There are two cranks: Your goal is to grab the tubes and insert them in the correct slot. Step on the lit floor switch to grab the first tube. Use the rotation crank to rotate the platform clockwise one notch.
Use the ascension crank to ascend the platform one notch. Use the rotation crank to rotate the platform counter-clockwise three notches. Use the ascension crank to descend the platform one notch.
Step on the lit floor switch to grab the second tube. Use the rotation crank to rotate the platform clockwise two notches. Use the ascension crank to ascend the platform two notches. Step on the lift floor switch to grab the third tube.
Step on the lift floor switch to grab the fourth tube. Use the rotation crank to rotate the platform counter-clockwise one notch. Run across the bridge. Climb the ladder on the left. Jump up to the switch to activate the defense system. Drop down and descend the ladder. Pummel the sand creatures using your sword and vault attacks. Avoid these spiky poles! As you see, the palace defense system is active, which means more traps for you to avoid!
Avoid the spiky poles and walk carefully around the holes in the ground. These are spike traps. If you walk over them too quickly, the spikes emerge and cause damage. Walk over them slowly to avoid getting punctured. Walk to the next staircase and yank the timer switch. Leap to the ledge and pull yourself up to avoid the saw. Jump over to the adjacent ledge and shimmy underneath to avoid the saw. Leap to the next walkway. Before reaching the saws, jump over to the adjacent ledge.
Keep moving until you can leap to the next walkway. Roll under the door to enter the next area. Crush the sand creatures with sword and vault attacks. If you need health, look in an alcove on the left side of the courtyard across from the vortex. When finished, enter the vortex to save your game.
Run up the wall to push the switch. Return to the switch and run up the wall to push it. Run up the raised pillar. Swing on the bar to reach the ledge. Turn right and jump to the far ledge. Sneak past the blade you can also roll under it then run along the left wall and jump to the ledge on the right. Maneuver past the spiky poles and spinning blade. On the far side, jump up and grab the pole to open the door.
Swing into the doorway. Get onto the debris and run along the left wall above the spikes and jump to the ladder. Ascend to the top.
Run along the right wall to the next platform. Jump over and retrieve it. Stand on the block in the right corner. Run up the right wall and jump to reach the opposite ledge above the spikes. Maneuver through the hole and drop down into the next hallway.
Follow the hall to a magic fountain. Run forward along the right wall to the bar. Swing from bar to bar then finally onto the ledge. Shimmy along the right wall and jump backward to the walkway. Run along the right wall time it so you miss the saw and leap to the left platform.
Jump up to the ledge. Jump backward to the bar. Turn around and swing from the bar to the ledge near the closed door. Run along the left wall to the next platform. Time your run so you miss the saw.
When you reach the second gap, leap to the platform on the right side. Follow the path around the corner; use the fountain if necessary. Go past the fountain to another gap. Run along the left wall; avoid the saw carefully and reach the far platform containing a floor switch. Step on the switch to open a door near the fountain.
Return quickly to the door by running along the wall being careful to avoid the saw. Get through the door before it closes.
Pull the timer switch in the next hallway. Run along the left wall avoiding the saw to cross the gap. Roll under the spinning blade. When you reach the wall switch, run up the wall to step on it then jump to land on the new platform. Leap to the ledge above this platform. Shimmy right then jump to the opposite ledge.
Climb up to the top ledge. Go to the left and jump to the walkway on the opposite side. Run along the right wall avoiding the saws to reach the door in the distance. Roll under the closing door to exit the area. If the door has closed, you must backtrack to the timer switch and try again. Farah is under siege! Instead, use the wall rebound attack. Jump at a wall then hit the attack button to launch the rebound attack at an enemy.
Use this maneuver against the sand creatures wearing blue to knock them down and leave them vulnerable to your dagger. Note that the sand king the one wearing the turban can be vaulted, so use the vault attack to defeat him.
Save your game when prompted. Follow the fleet-footed Farah around the corner. Run along the right wall to reach the platforms or just jump to them. Leap over to the enemies and start fighting! This is a pretty easy group--just vault attack the entire bunch. You can use the pool to regain health if necessary. Farah hangs back and uses her bow to assist. Run along the wall to traverse the green rooftops. Go up the stairs on the left. Retrieve the sand cloud from the right corner.
Continue up the stairs until the path crumbles ahead of you. Run along the wall again to the next roof and then again to the bar. Swing from bar to bar and finally land on another green roof. Turn around and run along the left wall to the platform below. Run along the left wall again to land near the crank.
Turn the crank until a door opens below your current position. Drop down and greet more enemies.
Use sword and vault attacks to demolish these foes and retrieve their sand to replenish your tanks. Enter through the door and walk into the sand vortex to save your game. Grab the ledge and shimmy to the right. When you reach the last bar, spot another bar above you. Jump from the bar to the wall and rebound to the upper bar. Swing across more bars until you reach the upper ledge. Before going up the ladder, run along the wall past the saw and follow the hallway to the magic fountain.
Return to the ladder and ascend. Go beyond the door and run along the wall past the saws. Continue in the counter-clockwise direction and go through the door. Run along the wall to traverse the spike pit. Go down the stairs on the right and use the floor switch to rendezvous with Farah. Return up the stairs and approach the door on the right. Farah will squeeze through the crack and open the door. Enter and observe the next room.
Move forward and run along the left wall. When you reach the switch, jump so you grab the bar switch. Farah grabs her own switch. Drop down and avoid the trap. Pull the timer switch on the right wall. Avoid the spiky poles and the floor spikes. Weave back and forth to avoid both successfully.
Roll under the far door before it closes. Run along the wall to avoid the spike pit. Ignore the stairs and continue through the doorway and around the corner. Descend the ramp and jump over to Farah. Run along the wall and avoid the trap. Run along the next wall to reach the next ramp. Jump up and pull the bar switch to move more ramps. Farah does her job nicely and pulls the next bar.
Run along the right wall and pull the next switch. Turn around and run down the next ramp and pull the switch. Run down the next ramp and pull the switch. Follow this ramp down to rendezvous with Farah. Battle the enemies at the bottom using your vault and sword attacks. There are two lit floor switches in the room. Both need to remain down to complete the puzzle. So search for movable crates! Pull it on top of one of the floor switches.
Find the second movable crate in the far right corner of the room facing toward Farah. Pull it on top of the second floor switch.
Use the raised pillar to reach Farah and the sand vortex. Climb the podium behind the sand vortex. Run up the wall to hit the switch. Quickly drop down to the floor and move through the opened door it closes quickly so hurry.
Run along the right wall to bypass the spike pit. Continue down the hall and do the same move before emerging outside. Descend the ramp and go around to the right and find a sand cloud. Retrieve the sand cloud with your dagger. Walk toward the large cage until enemies emerge. Battle the enemies with vault and sword attacks. Farah sticks close-by and uses her bow. Once combat has been completed, a sand vortex appears near the statue of a lion. Enter it and save your game.
Ascend the palm tree. Leap from the palm tree to the higher ledge on the left. Face left and leap to the branch on the right side of the next palm tree. Swing forward and jump down to the top of the gate.
Drop down and hit the button to rendezvous with Farah. You now face off against some aggressive birds. You can defeat them by swinging your sword as they swoop down and attack or by blocking their attack and hitting them with a sword attack immediately after.
After defeating the birds, enter the storage room on the right and pull out the crate. Farah spots a crack and enters. Exit the storage room and find Farah in another cage. Walk through there and listen to the prince describe the large cage. Move slightly right and hop up and grab the bar. Face the cage, swing, and rebound off of the cage and grab the upper bar. Swing from bar to bar and finally land on the walkway. Turn right and run along the left cage wall to reach the next walkway section.
Leap up and grab the bar. Swing from bar to bar and finally reach the upper walkway. Move to the right and find the ladder. Ascend the ladder and, upon reaching the top, run left along the wall to another pathway and finally to a bar. Swing to this platform. Jump through the hole in the cage and land next to the tree.
Run up the left wall and jump backward to grab the tree branch. Swing to the top of the cage. Go to the center and rotate the crank until it stops. Look around and spot the sand vortex on a small outcropping. Leap to the vortex and save your game. Drop down to it and then swing bar to bar and finally to an entrance. Ignore the entrance to the right and run forward.